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Most of these games are controlled with the arrow keys.

Or if you prefer, you can use WASD.

They also have mobile controls, although for the best experience I recommend using a computer.

I hope you find something you enjoy. That goes for what you find here, and beyond.

Sincerely,

O. M. C.

Box-Pushing Robot

Inspired by: Sokoban.

All levels designed by: Jordi Domenech.

You are Sir Robot, a loveable rogue, and have decided to organise your vast warehouse of purloined goods.

Each crate has a place, and can be pushed but not pulled.

Sounds easy enough. Or does it?

Cosmic Sky Attack

Inspired by: Sabotage.

War has broken out between the planet you're from and some other planet where everyone looks like massive spiders, and you've landed the cushiest job of all: remotely operating some sort of cannon from the comfort of your living room.

The orange and green attackers will land on the ground by the cannon, and will climb up and destroy it when there are four of them.

The pink and blue attackers will fly directly at the cannon to destroy it.

No big deal either way, it's not like you actually die or anything. Like I said, it's a really cushy job.

Picture Slide Challenge

Inspired by: those sliding-block puzzles of party bag and Christmas cracker fame.

There's a picture in a three-by-three grid, and it's all scrambled up, and you have to put it back together again.

To raise the stakes a little, you can imagine you're a spy, and this is part of a secret mission (or possibly a bomb defusal situation).

Turnstile Mint Reprise

Inspired by: Lady Bug.

You are Sir Robot, the now-legendary thief of turnstile-containing mints, undertaking yet another coin-stealing heist.

However, your break-in has woken the guards, who will stop at nothing to apprehend you.

The pink guard can operate the turnstiles, the blue guard can freeze you in ice, the white guard can place bombs, and the brown guard lays a trail of poison.

Picking up the bells from the corner of the factory will temporarily trick the guards into taking a break.

Shootmoon's Endless War

Inspired by: Asteroids.

You, Captain Shootmoon, are fourteen years into retirement and enjoying a peaceful life.

The phone - or whatever equivalent to a phone exists in the future, or in space, or wherever it is you live - rings.

'Shootmoon,' says the mysterious voice, 'You are needed. For an endless war.'

Treasure-Collecting Robot

Inspired by: Pac-Man.

You are Sir Robot, a loveable rogue, and have broken into a factory in the dead of night with one mission in mind: to steal all the dots.

However, your break-in has woken the guards, who will stop at nothing to apprehend you.

The pink and blue guards are highly-skilled, the orange and green ones less so.

Scattered around the map are diamonds, which will give you the temporary ability to knock the guards down.

Shootmoon's Snake Dream

Inspired by: Snake.

Ever since retirement, you, Captain Shootmoon, have been plagued by strange dreams.

Tonight, you are a snake.

Every time you eat an apple, you grow longer and drop some deadly barbed wire.

Also, you will die if you collide with your own tail.

What could it mean?

Two Player Linegrid

Inspired by: Connect Four.

This is a two-player game.

It has the same rules as ever, except with a twist; if one of your counters is at the bottom of the board, you can remove it.

If you would like to change the colours of the counters or board, you can do this with the delete, end and page down keys.

If your opponent keeps messing around changing the colours, you can remove this option by pressing K.

If your opponent presses K to prevent you setting the colours as you would prefer, I cannot help you with this.

Secret Code Exam

You, Miss Barbican, have such a reputation as the office chatterbox that your charity sponsored silence has resulted in a huge amount of money being raised.

So much, in fact, that you don't feel guilty about taking a little of it for yourself.

However, you really do have an overwhelming need to communicate.

Armed with just a whistle, your plan is to learn Morse code in order to be able to chat to your heart's content whilst still keeping within the rules - if not the spirit - of the sponsored silence.

Let the test begin!

Shootmoon's City Daydream

Inspired by: Arkanoid.

Since starting a job at a shop in order to fill your post-retirement days, you, Captain Shootmoon, have been plagued by strange daydreams.

This time you are controlling a spaceship, protecting the city from a bouncing ball and a hoard of aliens.

At least it's only a daydream.

Or is it?

Perilous Paint Pursuit

Inspired by: Qix.

Despite being long-retired, you have been called back to carry out one last job: painting at least seventy-five percent of a floor.

It sounded easy enough, but upon arrival at the factory two surprises came out of the woodwork: not only are you against the clock, but the factory is full of giant ants who will attack you and destroy your painting machine if they catch you.

Two Player Snakedream

Inspired by: Snake.

You, Captain Shootmoon, have - again - been plagued by strange dreams.

You awake, and inform your wife that you - again - dreamt that you were a snake. Every time you ate an apple, you grew longer and dropped some deadly barbed wire.

'I know,' she replies, 'I was there too.'

Dice Bet Casino

Inspired by: Crown and Anchor.

You, Miss Barbican, have decided to supplement your income by visiting the casino. Your friend Martin Gale has told you of a foolproof system.

There are six tiles to bet on, and three dice to roll. Match one dice for a 1:1 payout, two for 2:1, three for 3:1.

Good luck!

Four Player Chess

A four player version of the classic game in which the battle lasts until just one player remains.

Upon capturing an opponent's king, their army becomes yours.

Although this game is designed for four players, it can be played by two if they control two armies each.

Code Challenge Academy

Inspired by: Mastermind.

A few short weeks into retirement, you, Captain Shootmoon, have been called back to carry out one last job: cracking a code.

Thankfully, the code-setter has a 'tell'; he will lay down a gold coin if you guess a correct colour in the correct position, and a silver coin if you guess a correct colour in an incorrect position.

If you fail to guess the code by the time the board is full, it's game over.

Turnstile Mint Robbery

Inspired by: Lady Bug.

You are Sir Robot, a loveable rogue, and have broken into a mint in the dead of night with one mission in mind: to steal all the coins.

However, your break-in has woken the guards, who will stop at nothing to apprehend you.

The pink guard can operate the turnstiles, the red guard can throw fireballs, and the white guard can place bombs.

The orange guard has no skills.

Two Player Graziano

Inspired by: Othello.

This is a two-player game.

Place a token so that one or more of your opponent's tokens are flanked between two of yours. This can be on a row, column or diagonal. The flanked tokens then become yours.

If no move can be made, play passes to the other player.

If neither player can make a move the game ends and the player with the most pieces on the board wins.

Pro-tip: getting the corner squares is generally considered a good thing.

Alien Landing Group

Inspired by: Space Invaders.

With one day left until retirement, you, Captain Shootmoon, were looking forward to a peaceful last few hours of work.

No such luck. For today is the day the Alien Landing Group has chosen to invade your planet.

If they reach the ground, it's game over.

Sandwich-Making Robot

Inspired by: Burger Time.

You are Sir Robot, a loveable rogue, and have broken into a factory in the dead of night with one mission in mind: to steal all the sandwiches.

However, your break-in has woken the guards, who will stop at nothing to apprehend you.

The pink and blue guards are highly-skilled, the orange and green ones less so.

Scattered around the map are alarm clocks, which will temporarily trick the guards into falling asleep.

Sir Robot's Alarm

Inspired by: N++.

You are Sir Robot, a loveable rogue, and today is your day off.

However, that does not mean you will get any rest; quite the contrary.

To keep your wits sharp you have installed a new alarm clock. In order to turn it off and start your day, you must press 148 floor tiles and avoid a series of electrical sparks.

Good luck!

Rolling Space Maze

Inspired by: Ice Cold Beer.

Your mission: to deliver a delicate glass ball to a space station.

The problem: sixteen perilous areas of walls and lasers stand in your way.

Your slightly-questionable chosen method of delivery: two giant cranes rolling the ball around on a girder.

Good luck!

About

Having worked in a few offices, and had a few coffee breaks, I thought it might be useful if a website existed which had a set of browser games to spend a few minutes playing.

Naturally, being aimed at people holding hot drinks, all can be controlled with just one hand.

Ultimately I intend to make 52 games available.

Have a blessed day,

O. M. C.

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